Toyama says, like Silent Hill, Slitterhead will be ‘rough around the edges’


Slitterhead director Keiichiro Toyama has said that like his previous games, horror title Slitterhead will offer players an original experience – even if it is ‘rough around the edges’ as a result.

Speaking to GameRant, director Toyama said: “From the very first Silent Hill, we have maintained a commitment to freshness and originality, even if it means being a bit rough around the edges. That attitude has remained consistent throughout my works and in Slitterhead.”

Slitterhead will be released for Xbox Series X/S, PlayStation 4, PlayStation 5, and PC via Steam and the Epic Games Store on November 8.

Earlier this year,  VGC spoke to Toyama about his time at PlayStation Studios, and his hopes for his first first release under Bokeh.

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“With Sony, there was an increasing motive to make more highly budgeted games, and it wanted to go that way with the Japan Studio brand,” Toyama told VGC.

“My motive was always to create original games. I feel I can do this without a massive budget. This allows me to express myself as well. By going independent, this has allowed me to do that. From my time at Sony, I feel like I’m accomplishing what I want to do.”

In December 2020, Toyama left PlayStation to form Bokeh Game Studio alongside Junya Okura, lead designer on the Gravity Rush series, and Kazunobu Sato, lead designer of PS3 exclusive Puppeteer.