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Starfield Adds 60FPS On Xbox Series S Along With Other Performance Updates
All eyes might have been on the Rev-8 land vehicle introduced to Starfield yesterday, but the update also provides another treat for the eyes. Bethesda Game Studios has revealed that Xbox Series X display settings are now matched on Series S. That means 60fps is available as an option on the smaller system.
On X, Bethesda detailed the visual enhancements as part of Starfield’s August update. While the Rev-8 land vehicle and Shattered Space DLC release-date announcements were the major highlights at Gamescom Opening Night Live, there is more meat on the bone with this new patch. For instance, Starfield players can now select from 30, 40, 60, and uncapped fps options if they’re using a VRR display. Meanwhile, others can choose either 30fps or 60fps, including on Xbox Series S.
Additionally, Starfield now offers the ability to “prioritize between Visuals and Performance while trying to maintain the frame rate target,” per Bethesda. While the developer recommends picking Performance for 60fps and above, players aren’t forced to do so. Meanwhile, shallow puddles should now sport better reflections, too.
This August update follows the Starfield June update, which introduced the Creations menu to the game alongside bounty boards and melee-weapon improvements. As for the Rev-8, GameSpot has you covered on how to get the planet rover in Starfield.
For more, check out GameSpot’s Starfield review. The full patch notes are below:
FEATURES
- Added the new Rev-8 Vehicle which can be purchased from the ship technician
- Added Xbox Series S performance options
GENERAL
- General performance and stability improvements
- Creations UI fixes and improvements
GAMEPLAY
- Addressed an issue that could prevent fully scanning the planet Beta Marae I
- Gameplay Options: Addressed an issue with Legendary weapons that could cause the Well Fed and Hydrated effects to refresh
- Gameplay Options: Addressed an issue with switching weapons that could cause the “You are now Hydrated” notification to appear frequently
- Gameplay Options: Addressed an issue that could cause Sustenance effects to stop working in NG+ variants
- Fixed an issue with reloading the Novastrike sniper rifle
- Resolved an issue that caused other characters to hold the Novastrike rifle incorrectly
- Fixed a visual issue with the Magshot reload animation in zero-g
- Extreme Temperature Entry Spacesuit can now be put on displays
- Addressed an issue that could cause multiple items to spawn on display stands
- The Rattler displayed on the Trackers Alliance headquarters wall can now be interacted with
- Gravity Well no longer pulls NPCs into the ships in the Chop Shop
- Adjusted map location markers in cities to improve fast travelling
- The apartment in The Well in New Atlantis now has a map marker
- The marker for Shepherd’s General Store in Akila should display properly
- Fixed an issue that caused the Rapid Legendary effect to not properly apply to melee weapons
- Addressed an issue that could cause Lyle Brewer to become hostile to the player as a follower
- Updated the status text for the Shielded Grip and Large Shielded Grip mods for the Plasma Cutter
- Adjusted the balance on Mysterious Tracker’s Voice audio
- Resolved an issue that could cause unexpected noises upon entering the Lodge for NG+ variants
SHIPS
- Fixed an issue that could cause Ship docking bridges to remain extended
- Addressed an issue with modifying a landed non-home ship that could cause a duplicate ship model to appear on the landing pad
- Shipbuilder: Ship module variants and flip versions will now correctly revert to the original when pressing the Cancel button
- Ship Decoration: Addressed an issue with the Ecliptic Claymore that could allow objects to be placed outside of the ship
GRAPHICS
- Fixed an issue that would cause the Frame generation setting to be turned off when DLSS was selected for Upscaling (PC)
- Fixed lighting for ship and station interiors in photo mode
- Improved quality of reflections in shallow puddles
- Addressed an issue with upscaling that could cause visual artifacts on planets when viewed from space
- Helmets will now toggle correctly for companions who are downed in photo mode
UI
- Addressed an issue with the Ship and Inventory menus on 21:9 resolutions
- Fixed an issue with how large Carry Capacity is displayed in the inventory with large font enabled
- Addressed an issue with how The Cue Ball and Ping Pong Ball display in the inventory menu
OUTPOSTS
- Flood lamps decoration items will now correctly toggle off and on at outposts featuring a power source