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Here’s how Black Ops 6 is being updated for launch following its beta
Call of Duty Black Ops 6 developer Treyarch has revealed a list of changes it’s making to the game following recent online tests.
The Black Ops 6 multiplayer beta concluded earlier this month, ahead of the game’s release on October 25.
And in a blog post on Tuesday, Treyarch highlighted some key areas of the game it’s updating over the next month based on in-game data and user feedback.
“Now that we have two weeks’ worth of player data, we’ve already made big strides in dialing in our spawn logic and identifying and resolving issues within the spawn system across the game for launch,” it calimed.
On the performance front, the studio said it’s “been able to chase down sources of in-game ‘hitching’ and deploy major fixes since the close of the beta”.
Treyarch also acknowledged “common” feedback about low headshot damage, adding that it’s “working on adjustments to many weapons to reward players who land multiple headshots during an engagement”.
For those curious about our map size variety at launch: the majority of #BlackOps6‘s Core 6v6 maps are medium-sized, similar in size to Raid or Summit.
There are 16 Multiplayer maps at launch, which we’ve broken down by size below:
Vault – Medium
Protocol – Medium
… pic.twitter.com/hsJOvzkEk4— Treyarch Studios (@Treyarch) September 9, 2024
It’s also planning to improve the bullet penetration system so that there are less instances of bullets doing far too much damage or not doing enough through certain surfaces.
In terms of weapon feel and tuning, some specific updates planned for launch include “improvements to fluidity of sniper ADS”, “improved fluidity when swapping weapons during sprint and tactical sprint”, a “reduction of weapon motion during crouch transitions”, and a “small lift to shotguns and targeted adjustments across all weapons to keep SMGs from over-performing relative to other classes”.
Black Ops 6 introduces a new system called Omnimovement, which lets players utilise movement mechanics like running, sliding, jumping and diving in any direction.
For launch, Treyarch said it’s “currently working to dial-in some additional updates to improve fluidity and allow players to tune their sprint behaviour to their individual playstyle”.
Other changes being made based on community feedback include shortening the overall duration of the winner’s circle, and limiting players in it to activating just a single emote.
Treyarch is also adding a kill counter on the HUD that will track progress toward kills-in-one-life medals, and reducing overall camera motion on sprint, tac sprint, and slide.