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Diablo 4 Season 3: All Seasonal Journey Rewards And Objectives
Diablo 4 Season 3, Season of the Construct, has arrived, bringing fresh content to the dungeon crawler. Among the new content is the Seasonal Journey, which offers battle pass XP and other rewards for completing different milestones in the new season. While you will need to roll a new character to participate, the journey objectives are tailored to match the activities you do as you level up to 100 for the new season. Before you can move onto the next chapter of Seasonal Journey objectives, you will need to complete a certain number of objectives, which varies from chapter to chapter. Below you can find each chapter’s objectives and rewards for Season 3 of Diablo 4.
Chapter 1
You must complete 6/8 objectives to complete this chapter.
Chapter 1 objectives:
- Beneath The Sands: Complete 1 Dungeon in Kehjistan
- Trouble In The Wilds: Complete 2 World Events
- Test Of Mettle: Defeat 5 elite monsters
- Eerie Harvest: Collect 15 Lifesbane, found only in Kehjistan
- Waste Not: Salvage 10 Magic items at the Blacksmith
- Soulless Threat: Defeat 100 Constructs, available after completing or skipping the campaign
- Inauguration Of Power: Equip 1 Governing Stone to your Construct, available after completing or skipping the campaign
- Tiny Clarity: Upgrade your Potion to Tiny at the Alchemist
Pretty much all of these objectives should be completed naturally by just playing the seasonal content. The only one that might not and could be skipped is the Trouble in the Wilds, if you choose to ignore world events as you go from objective to objective.
Chapter 1 rewards:
- Greater Favor (battle pass XP)
- First Journey Cache, contains Governing Stones, Tuning Stones, Shattered Stone and Iron Chunks
- Aspect of Sundered Ground (Barbarian)
- Virulent Aspect (Druid)
- Shattered Spirit’s Aspect (Necromancer)
- Resistant Assailant’s Aspect (Rogue)
- Aspect of Shredding Blades (Sorcerer)
Chapter 2
You must complete 6/8 objectives to complete this chapter.
Chapter 2 objectives:
- Ruins Reclaimed: Clear 1 Stronghold
- Undertaker: Complete 4 Cellars
- Finer Clarity: Upgrade your Potion to Minor at the Alchemist
- Path To Strength: Unlock 6 Aspects in the Codex of Power, such as through completing Dungeons
- Susurration: Open 1 Silent Chest, found randomly in Sanctuary, with a Whispering Key from the Purveyor of Curiosities
- Wellspring Of Power: Acquire 4 Governing Stones, available after completing or skipping the campaign
- Lapidarist Novice: Craft 1 Uncertain Seneschal Stone Cache at the Jeweler
- A Master At Work: Complete 3 World Events with Mastery
Again, most of these objectives should come naturally as you complete the seasonal quests and activities. Susurration is a good one to skip, since Silent Chests appear randomly and there is no guaranteed way to find one.
Chapter 2 rewards:
- Greater Favor
- Second Journey Cache, contains Governing Stones, Tuning Stones, and Scattered Prisms
- Devilish Aspect (Barbarian)
- Aspect of the Alpha (Druid)
- Aspect of Exposed Flesh (Necromancer)
- Infiltrator’s Aspect (Rogue)
- Aspect of Frozen Orbit (Sorcerer)
Chapter 3
You must complete 9/11 objectives to complete this chapter.
Chapter 3 objectives:
- Touching The Eternal: Unlock 13 Aspects in the Codex of Power, such as though completing Dungeons
- Champion Of The Lost: Clear 3 Strongholds
- Grim Claim: Obtain 10 Caches from the Tree of Whispers by completing Whispers
- Play For Keeps: Defeat Malphas, Keeper of the Vault, available after completing or skipping the campaign
- Expert Deconstruction: Defeat 50 Elite Constructs, available after completing or skipping the campaign
- Kill The Messengers: Defeat 9 Vault Heralds summoned at Braziers, available after completing or skipping the campaign
- Plexus Array: Acquire 14 Tuning Stones, available after completing or skipping the campaign
- Exceptional Potency: Upgrade your potion to Light at the Alchemist
- Zoltun’s Judgment: Acquire Zoltun’s Warding by spending a Pearl of Warding at any Statue of Zoltun Kulle, available after completing or skipping the campaign
- Battle Hardened: Reach level 35
- Predator And Prey: Defeat 100 Monsters while Bloodmarked in Hostile areas
The two best objectives to skip in this chapter are Predator And Prey and Touching The Eternal. The first one requires you to participate in the PvP area, something you are otherwise never required to do and might not want to do. The second one requires you complete 13 different dungeons, which isn’t particularly hard, but depending on the Aspects you need for your build, you might not care to complete that many.
Chapter 3 rewards:
- Greater Favor
- Third Journey Cache, contains Pearls of Warding, Governing Stones, Tuning Stones and Legendary Salvage.
- Aspect of Limitless Rage (Barbarian)
- Aspect of the Dark Howl (Druid)
- Blood Getter’s Aspect (Necromancer)
- Ravager’s Aspect (Rogue)
- Everliving Aspect (Sorcerer)
Chapter 4
You need to complete 9/11 objectives to complete this chapter.
Chapter 4 objectives:
- Quelled Hatred: Purify 1,000 Seeds of Hatred obtained in Hostile areas at an Altar of Extraction
- The Bigger They Are: Defeat 1 World Boss
- Hard Fought Victory: Complete 1 Legion Event
- Scouring The Vaults: Complete 10 Vaults
- Zoltun’s Prize: Unlock 10 Wardwoven Chests by preserving Zoltun’s Warding
- Turning The Tide: Defeat 30 Vault Heralds summoned at Braziers
- Facing Dark Terrors: Complete 1 Nightmare Vault
- Harnessing Nightmares: Craft 1 Vault Sigil at the Occultist
- Guilt: Defeat Echo of Varshan in World Tier 3, summoned beneath the Tree of Whispers with materials from Whisper Caches
- Grim Reward: Obtain 20 Caches from the Tree of Whispers by completing Whispers
- Beginning Of The End: Reach Level 55
Quelled Hatred is the PvP objective in this list, so once again, it’s good to skip if that isn’t for you. Another good one to skip would be either The Bigger They Are or Hard Fought Victory. Both Legion Events and World Bosses spawn based on real-world timers, so you might just not be playing when these events are happening. Legion Events happen more frequently than World Bosses.
Chapter 4 rewards:
- Greater Favor
- Fourth Journey Cache, contains Pearls of Warding, Governing Stones, and Tuning Stones.
- Aspect of Encroaching Wrath (Barbarian)
- Aspect of Nature’s Savagery (Druid)
- Aspect of Serration (Necromancer)
- Snap Frozen Aspect (Rogue)
- Aspect of Frozen Memories (Sorcerer)
Slayer (Chapter 5)
You must complete 9/11 objectives to complete this chapter.
Chapter 5 objectives:
- Blessing Of The Strong: Equip Sacred Legendary item in every slot
- Prophecy Pluripotent: Open Tortured Gifts of 3 different types during a single Helltide
- Heads Of The Snake: Defeat 6 Helltide Commanders during a Helltide
- Vanquishing Hell’s Best: Defeat 100 Champion Monsters
- Overcoming Terrors: Complete 20 Nightmare Vaults
- Zoltun’s Bounty: Unlock 30 Wardwoven Chests by preserving Zoltun’s Warding
- Lapidarist Proficient: Craft 50 Uncertain Seneschal Stone Caches at the Jeweler
- Seneschal Ascendant: Advance 1 Tuning Stone to Rank 10
- Confronting Ancestral Terror: Complete a Tier 21 or higher Nightmare Dungeon
- Shock And Awe: Defeat Grigoire, the Galvanic Saint in World Tier 4
- Invasion Of Privacy: Rummage through Wardwoven Chests until you have read all of Zoltun Kulle’s journal entries
The vast majority of objectives in this chapter feed into each other, but there are two you can probably skip. Shock And Awe requires you to defeat Grigoire, who is a pretty tough boss for the power level you will likely be at for this chapter. Confronting Ancestral Terror is also good to maybe skip, since you might not be strong enough to beat a dungeon of this level before completing the rest of these objectives.
Chapter 5 rewards:
- Epic Favor
- Slayer’s Cache, contains late game resources, Governing stones, Tuning Stones, Pearls of Warding, and Ancestral Legendary Items
- Aspect of Adaptability (all classes)
- Juggernaut’s Aspect (all classes)
- Seneschal Ideogram, Emblem
Champion (Chapter 6)
You must complete 8/10 objectives to complete this chapter.
Chapter 6 objectives:
- Heir To Transcendence: Equip Ancestral Legendary items in every slot
- Veteran Of Ashes: Acquire 6,666 Aberrant Cinders during Helltides
- Harbinger Of Ice: Defeat The Beast in the Ice in World Tier 4, summoned with Distilled Fear from Tier 30 or higher Nightmare Dungeons
- Forgiveness: Defeat Lord Zir in World Tier 4, summoned in Fractured Peaks with Exquisite Blood from World Bosses or Legion Events
- Keeper Of Nothing: Defeat Echo of Malphas in World Tier 4, summoned in the Vault of the Loom with Pearls of Warding and Shattered Stone materials
- Zoltun’s Treasures: Unlock 50 Wardwoven Chests by preserving Zoltun’s Warding
- Panoply Of Power: Acquire all 12 Governing Stones
- Plexus Arsenal: Acquire 25 Tuning Stones
- Mephisto’s Bane: Purify 33,333 Seeds of Hatred obtained in Hostile areas at an Altar of Extraction
- Bastion Of Humanity: Reach Level 90
Mephisto’s Bane is another PvP challenge, which makes it an easy skip. For the other one, choose either Harbinger Of Ice or Forgiveness. Depending on the activities you choose to do in Diablo 4, you might have the materials to summon one of the bosses but not the other.
Chapter 6 rewards:
- Epic Favor
- Champion’s Cache, contains late game resources, Scattered Prisms, Shattered Stone, Pearls of Warding, and Ancestra Legendary Items
Destroyer (Chapter 7)
You must complete 9/11 objectives to complete this season.
Chapter 7 objectives:
- Exterminator: Defeat Echo of Duriel in World Tier 4, summoned in Kehjistan with materials from Grigoire and Varshan
- Avatar Of Sanctuary’s Might: Equip at least 8 Ancestral Unique item simultaneously
- Glyphmaster: Improve 5 Paragon Glyphs to Rank 15 by completing Nightmare Dungeons
- Seneschal Supremacy: Equip 4 different types of Legendary Tuning Stones that are Rank 10 to your Construct
- Blessed Mother Departed: Defeat Echo of Lilith in World Tier 4, remembered in Nevesk
- Not All Who Wander: Defeat 5 Seething Abomination while Bloodmarked in Hostile areas
- Master Of The Vaults: Complete 1 Tier 90 Nightmare Vault
- Lootmaster: Open 10 Tortured Gifts during a single Helltide in World Tier 4
- Death Comes For Us All: Defeat the World Boss, The Wandering Death twice, in World Tier 4
- Treasures Of The Damned: Defeat the World Boss, Avarice the Gold Cursed, in World Tier 4
- Unyielding Scourge: Defeat the World Boss, Ashava the Pestilent, in World Tier 4
All of these challenges are difficult, endgame-level difficulty, so picking which ones to skip can be tricky. It really depends on your build and gear, but Avatar Of Sanctuary’s Might will require grinding bosses, like Duriel, multiple times to actually get enough unique gear. Blessed Mother Departed requires you to beat a max level Echo of Lilith, which requires you to have a well put together build and great gear.
Chapter 7 rewards:
- Demon’s player title
- Whisper player title
- Destroyer’s Cache, contains an amount of Shattered Stone and Pearls of Warding
- Malphas Image emblem