Remedy has shared new details about Condor, its live service Control spin-off


Remedy has shared new details about Codename Condor, its co-op multiplayer Control spin-off.

Billed as the studio’s “first step towards service-based games”, the title has an initial development budget of €25 million ($27.1m).

Built on Remedy’s in-house Northlight engine, it’s set to enter full production this year for PC, PS5 and Xbox Series X/S.

“After the Hiss Invasion, the Oldest House is under lockdown: a boiling pot of volatile and dangerous supernatural forces,” Remedy said of the game in its annual financial report.

“Trapped within is the last vestige of the Federal Bureau of Control who will need to take a stand and push back to regain control. Desperate times require desperate measures. And everyone’s needed.

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“The Control franchise is larger than one story, or one character,” it continues. “With codename Condor, we invite players on a collective journey into the depths of the Oldest House.

“Within, they’ll face overwhelming enemies and obstacles, but by relying on their gear and each other, they will have a chance for survival.”

Remedy also confirmed that Condor will be a “service-based fixed price” game rather than a free-to-play title.

“These are premium games that may have a lower initial price point but a long tail of revenue through updates, game expansions and potentially microtransactions,” it said.

Among other projects in the works at Remedy, its Max Payne 1 & 2 Remake is also in the production readiness stage.

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The game is being funded by Rockstar Games and has “a similar development budget as Alan Wake 2”, according to Remedy CEO Tero Virtala.

The studio also recently said players should expect a “more regular cadence of sequels” for Alan Wake and Control.