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Bungie creative team joins PlayStation to support live service games
Bungie Creative Studios has joined PlayStation Studios to support Sony’s push into live service games.
Bridget O’Neill, who previously served as senior director of Bungie Creative Studios, discussed the restructuring in a LinkedIn update this week.
“Today was my team’s last day at Bungie, but not our last day working on Destiny (and Marathon),” she wrote.
“Bungie Creative Studios is joining PlayStation Studios to build the foundation for a creative team that can support all PlayStation live service games.
“As part of this move, I am taking on a new role as Senior Director of Creative at PlayStation Studios.”
Bungie announced in July that it was laying off 220 staff, or 17% of its workforce, alongside plans to further integrate with parent company Sony.
“First, we are deepening our integration with Sony Interactive Entertainment, working to integrate 155 of our roles, roughly 12%, into SIE over the next few quarters,” said Bungie CEO Pete Parsons.
“SIE has worked tirelessly with us to identify roles for as many of our people as possible, enabling us together to save a great deal of talent that would otherwise have been affected by the reduction in force.
“Second, we are working with PlayStation Studios leadership to spin out one of our incubation projects – an action game set in a brand-new science-fantasy universe – to form a new studio within PlayStation Studios to continue its promising development.”
Sony has experienced significant teething problems with its push into the live service games market, including cancelling a Last of Us multiplayer game and pulling Concord from sale after just two weeks.